![realflow realwave realflow realwave](https://i.ytimg.com/vi/bunHK6KduLA/hqdefault.jpg)
“Damping factor” has influence on waves interacting with these static points. RealWave allows you to define static vertices where no wave motion takes place. “ YYY” only the height information is used.“ XYZ” all three axes are used to write the map.The result is a colour-coded 16-bit TIF-RGB picture (colour depth depends on the used format). This parameter determines which axis will be considered while creating the displacement maps. With “Displacement mode” set to “Range” you are able to limit the creation of displacement maps to a certain height, valid for all frames. Here it is possible to specify a fixed height that is valid for all frames and the pixels are calculated range To avoid this phenomenon, “Range” can be used.because the maximum height might change with each frame. With “Auto”, a maximum displacement height is determined for each frame and the other corresponding height values will be related to this maximum.With settings of 0.03 and smaller and fast moving waves you might see chaotic structures, like spikes and peaks.
![realflow realwave realflow realwave](https://cdn.80.lv/api/upload/post/2763/images/5d2c5da425fe2/contain_560x512.jpg)
Smaller values lead to longer simulation times and bigger files, but you can also see more details. When “Type “ is set to “Custom” you can select a 2D or 3D object and translate into a RealWave mesh. “ Custom” unlocks the next parameter, giving you the opportunity to load an object into RealFlow and turn it into a RealWave object.“ Hexamesh” is the default setting for creating a plain mesh surface.This section is responsible for the mesh’s appearance and you are also able to activate some core features here, for example the calculation of foam-maps.